Saturday, September 6, 2014

Sample Research Questions and Need for the study Game Thesis

Assessments: Rubrics, not quizzes.

Research Questions
Throughout the course of the study, the researcher
investigated
the following
questions:
1.
How can video games engage students in a
F
inanc
ial L
iteracy
course?
2.
What
elements make a video game effective as a means of engagement?
3.
Are video games effective as a
learning
tool?
4.
What elements make a video game effective as a learning tool?
5.
Can students transfer knowledge from a simulation video game to apply concepts
in th
e real world?
6.
Can video games foster 21
st
century skills?
7.
How can video games develop students’ financial literacy?
Need for the Study
Most
young adult
s
now
in
the process of becoming financially independent
would
probably agree that they wish
they had lear
ned more about topics such as loans and
credit
when
they were in high school
.
They would probably also agree that the New Jersey
state requirement is essential for students
.
However, convinci
ng a 16
-
year
-
old
student
(who is likely eight to
ten
years away from
financial endeavors such as
buying a house
)
that this information is relevant to them may prove to be quite difficult
.
Being that the
topics may be “over their heads” or may not apply to the students at this point in their
lives, how d
o we engage them
in the curriculum
enough for them to benefit from it?
The use of video games in education is a very popular research field
.
Game
theory and video game theory are rife with ideas about how elements of popular video
games can be applied to
educational video games in order to engage students
.
A great

No comments:

Post a Comment